Challenge: Develop an innovative solution to a real world problem and exhibit this work within a studio space.
In order to properly access the context and scope of this project, I created a survey on the League of Legends forums in February 2012, original post found here, which amassed a response from over 200 Summoners. The survey questions helped to analyze general stream-watching habits, estimate the average duration of personal gaming sessions, and grasp individual multitasking habits. Admittedly, the survey at the time was for a different approach. This project evolved from a simple streaming website redesign to a complex interface solution.
"Gamecast" is derived from a simple play-on-words. Engineered from the combination of "weather forecast" and "broadcast," I wanted to brand this program as a system people would be willing to return to on a consistent basis. As an interactive means for checking up on streams, news, and game-related content, it is intended to increase productivity in between gaming sessions.
Steam touched on many good ideas surrounding an overlay interface, but it restricts the user to content that is generated by the Steam community. Gamecast differs because it allows the user to select the content displayed on the overlay. It is heavily driven by the premise that gamers currently do not have an optimized, customizable system to manage the programs they use simultaneously. Inspired by the Mac dashboard, it is designed to allow the user to control widget-sized versions of his or her software, as well as determine the size and location of these widgets.
To cater to gamers that utilize dual monitor setups, I expanded the scope of the project to allow widget configurations to be saved and defaulted to multiple monitors. Ideally these presets would be stored on a cloud system, easily accessible if the user logs in from a new computer.
I learned a lot about UI/UX design and field research from this project, and I would love to have the opportunity to learn even more in future projects.
Adobe Illustrator, Adobe Photoshop, Adobe AfterEffects, Adobe InDesign.